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News with tag Quantic Dream  RSS
Quantic Dream already working on PlayStation 4 game

Added: 21.03.2013 18:35 | 9 views | 0 comments


David Cage says upcoming PS4 game "one of the strongest concepts" the studio has ever had.

Quantic Dream founder David Cage has confirmed to GameSpot that work on its next-gen PlayStation 4 title is already well underway.

The French studio's next game, Beyond: Two Souls, is out this October.

Quantic Dream's PS4 game will retain the studio's emphasis on narrative, but the developer isn't currently talking about what else to expect. But Cage does say the new game is "incredibly exciting, it's one of the strongest concepts we've had at Quantic Dream and we're really excited about it."

Quantic Dream has enjoyed a bit of a head start when it comes to PS4 development, having partially developed Beyond: Two Souls' engine on Sony's next-gen console.

"Because of our relationship with Sony we had access to development kits on PlayStation 4 very early on," said Cage, "we started developing [Beyond's] engine on PlayStation 4 with crazy features that were usually reserved to CG films. We were implementing them on PlayStation 4 thinking that it would already be a challenge, which it was, but at the same time we realised that some of these features could be implemented on PlayStation 3."

Speaking of the tech demo , Cage said "it's the engine of the next game. It's the technology. It's not a character from the next game but it is the technology we're going to use."

Last month Cage said . "It's great because I have more ideas than I can develop," said Cage at the time.

This week Quantic Dream has also revealed more about Beyond: Two Souls, detailing plenty of information about the upcoming supernatural thriller. .

Beyond: Two Souls is due to be released for PlayStation 3 on October 8.

From: www.gamespot.com

Beyond: Two Souls could come to other Sony platforms

Added: 21.03.2013 18:19 | 10 views | 0 comments


Upcoming PS3 supernatural thriller Beyond: Two Souls may appear on other platforms, Quantic Dream COO Guillaume de Fondaumière has suggested.

From: n4g.com

Nvidia unveils next-gen face-rendering technology

Added: 21.03.2013 17:46 | 6 views | 0 comments


FaceWorks promises to create near photo-realistic facial expressions, lighting, and speech.

A new facial rendering technology that promises to push graphics past the uncanny valley and into the realms of photorealism has been unveiled by GPU-maker Nvidia. Dubbed FaceWorks, the technology renders subtle facial expressions, lighting, and details such as pores and wrinkles to create a more realistic-looking model.

The first results of the technology were demonstrated at the GPU Technology Conference in San Jose, California. A model of a male face called Ira was made to perform several different facial expressions against a range of different lighting setups. Ira was also made to speak, screaming "take my money!" when asked about Nvidia's .

FaceWorks is based upon technology developed by the Institute for Creative Technology, which uses over 150 cameras arranged in a spherical space to capture 30 expressions of the human face. That data is then condensed from its original 30GB size to around 300MB and rendered in realtime.

While the technology is certainly impressive, it's not likely to be coming to video games any time soon. Despite shrinking the size of data, actually rendering Ira at 1080p resolution requires over 2 teraflops (2 trillion floating-point operations per second) of graphics processing power. That's around half the processing power of Nvidia's latest Titan GPU, which tops out at 4.5 teraflops, and costs around $1000 (£800).

By comparison, the PlayStation 3 generates a mere 230 gigaflops, while even the upcoming PlayStation 4 tops out at 1.84 teraflops. All is not lost for fans of high-res rendering, though. At the PS4 press conference earlier this month, Quantic Dream head , showing that such technology may yet make its way into next-gen games.

From: www.gamespot.com

Quantic Dream working on PS4 Title, "not going to resemble" PS3 offerings.

Added: 21.03.2013 17:18 | 13 views | 0 comments


Heavy Rain and Beyond: Two Souls developer Quantic Dream has confirmed they're creating something for Sony's PlayStation 4. A new console is "another reason to try and innovate" their work.-Strategyinformer

From: n4g.com

Beyond: Two Souls could come to other Sony platforms

Added: 21.03.2013 17:18 | 7 views | 0 comments


Upcoming PS3 supernatural thriller Beyond: Two Souls may appear on other platforms, Quantic Dream COO Guillaume de Fondaumière has suggested.

From: n4g.com

Beyond: Two Souls Has No QTEs, Is Longer Than Heavy Rain

Added: 21.03.2013 15:55 | 6 views | 0 comments




Beyond: Two Souls, the second PS3-developed title by the team at Quantic Dream, aims to outdo its prior work in just about every way, including the game's length and overall scope.

From: www.gamerevolution.com

News: Beyond: Two Souls could come to other Sony platforms

Added: 21.03.2013 14:36 | 12 views | 0 comments


Only for PS3 at this time, says the Quantic Dream COO.

Asked if the game will be cross-platform, Fondaumière said: "It's for PlayStation 3." Further pushed on if the game is only for PS3, he added, "so far, yes".

Whilst it's unclear if Beyond will move across platforms, Fondaumière did confirm the studio is working on a title for PlayStation 4.

"For us, a new console is another reason to try and innovate. What is certain is that whatever we're working on on PS4 is not going to resemble what we're doing on PS3... We're going to try and reinvent ourselves."

Commenting on the development process on PS4 compared...



From: www.videogamer.com

New Beyond: Two Souls Screenshots

Added: 21.03.2013 14:18 | 8 views | 0 comments


Clickonline writes "With stunning tech demos like Kara and the PS4 showcase, alongside emotionally wrought titles such as Fahrenheit and Heavy Rain, its safe to say the many faces of Quantic Dream are gateways to the companys very soul. Their latest offering, Beyond: Two Souls validates this theory."

From: n4g.com

Quantic Dream refused gun-toting Ellen Page cover for Beyond: Two Souls

Added: 21.03.2013 14:00 | 21 views | 0 comments


Developer Quantic Dream says it has to be "careful" in how it presents its game to its potential audience.

Quantic Dream "categorically refused" an idea that upcoming supernatural adventure should feature star Ellen Page holding a gun as its cover art.

Speaking to GameSpot, Quantic Dream co-founder and executive producer Guillaume de Fondaumière admitted that the studio needed to be careful in how it chooses to present its game to a wide audience.

"We have to be very careful," said Fondaumière. "We're working closely with the marketing folks at Sony to portray the game in the right light, to be able to talk to that diverse audience that we hope we will be able to reach with Beyond."

Like the studio's previous title Heavy Rain, Beyond: Two Souls is a narrative-led adventure that attempts to explore complex themes. But Beyond, which features elements of the supernatural and science fiction, features more action-heavy scenes than Heavy Rain.

"Indeed, there is some action in Beyond," continued Fondaumière. "But if we, for instance, put a pack art that's solely featuring action, first of all it's not going to be truthful to what the game is and then, your wife for instance, is not going to feel attracted to this. She'll say 'ok, well that's not unique, it's one of your video games.'"

"So yes, we need to be careful and to make sure that whenever we communicate on this game, whenever we market it, that we manage to get across this variety in themes and this uniqueness that the project beholds."

So did anyone involved in the game try to pitch that Beyond's front cover be a figure of Ellen Page's character holding a gun? "Yes, and we categorically refused it," said Fondaumière. "It's kind of natural for agencies, you know, who are far away from the project, to pitch you different things. 'It's a video game? Okay, it needs to have a gun otherwise it's not even a game.' But our job, with David [Cage], is to make sure that everyone understands what is specific about this game and to make sure that we have the right pack shot, and the right imagery supporting the project, and the right image is being communicated to the public."

As with Heavy Rain, Quantic Dream's desire for Beyond: Two Souls is to reach a mature audience that might not be particularly interested in traditional AAA games. "Most people I know that are above 35 years old, do not play [games]," said Fondaumière. "Women around me don't play, or seldom play, or play very specific games. I think it's an important moment in the industry as a whole; it's the moment where we need to define precisely who we want to appeal to."

"We always thought at Quantic that was a potential for reaching out to a larger audience, and not only target the core gamers, or only a male audience. That we can be a little bit more open. And with Beyond we are hoping that it will appeal, for instance, to women. Because of the themes that we have that are similar to what women like in certain TV series, or watching certain movies, for instance, or reading certain books."

Recently, BioShock Infinite creative director Ken Levine likened the decision to feature protagonist Booker DeWitt holding a gun on BioShock Infinite's box art as salad dressing.

"Our gaming world, we sometimes forget, is so important to us," said Levine at the time, "but#133; there are plenty of products that I buy that I don#133;t spend a lot of time thinking about. My salad dressing. If there#133;s a new salad dressing coming out, I would have no idea," he continued. "I use salad dressing; I don#133;t read Salad Dressing Weekly. I don#133;t care who makes it, I don#133;t know any of the personalities in the salad dressing business. For some people, [games are] like salad dressing. Or movies, or TV shows. It was definitely a reality check for us."

Beyond: Two Souls will be released for PlayStation 3 on October 8.

From: www.gamespot.com

Quantic Dream refused gun-toting Ellen Page cover for Beyond: Two Souls

Added: 21.03.2013 14:00 | 21 views | 0 comments


Developer Quantic Dream says it has to be "careful" in how it presents its game to its potential audience.

Quantic Dream "categorically refused" an idea that upcoming supernatural adventure should feature star Ellen Page holding a gun as its cover art.

Speaking to GameSpot, Quantic Dream co-founder and executive producer Guillaume de Fondaumière admitted that the studio needed to be careful in how it chooses to present its game to a wide audience.

"We have to be very careful," said Fondaumière. "We're working closely with the marketing folks at Sony to portray the game in the right light, to be able to talk to that diverse audience that we hope we will be able to reach with Beyond."

Like the studio's previous title Heavy Rain, Beyond: Two Souls is a narrative-led adventure that attempts to explore complex themes. But Beyond, which features elements of the supernatural and science fiction, features more action-heavy scenes than Heavy Rain.

"Indeed, there is some action in Beyond," continued Fondaumière. "But if we, for instance, put a pack art that's solely featuring action, first of all it's not going to be truthful to what the game is and then, your wife for instance, is not going to feel attracted to this. She'll say 'ok, well that's not unique, it's one of your video games.'"

"So yes, we need to be careful and to make sure that whenever we communicate on this game, whenever we market it, that we manage to get across this variety in themes and this uniqueness that the project beholds."

So did anyone involved in the game try to pitch that Beyond's front cover be a figure of Ellen Page's character holding a gun? "Yes, and we categorically refused it," said Fondaumière. "It's kind of natural for agencies, you know, who are far away from the project, to pitch you different things. 'It's a video game? Okay, it needs to have a gun otherwise it's not even a game.' But our job, with David [Cage], is to make sure that everyone understands what is specific about this game and to make sure that we have the right pack shot, and the right imagery supporting the project, and the right image is being communicated to the public."

As with Heavy Rain, Quantic Dream's desire for Beyond: Two Souls is to reach a mature audience that might not be particularly interested in traditional AAA games. "Most people I know that are above 35 years old, do not play [games]," said Fondaumière. "Women around me don't play, or seldom play, or play very specific games. I think it's an important moment in the industry as a whole; it's the moment where we need to define precisely who we want to appeal to."

"We always thought at Quantic that was a potential for reaching out to a larger audience, and not only target the core gamers, or only a male audience. That we can be a little bit more open. And with Beyond we are hoping that it will appeal, for instance, to women. Because of the themes that we have that are similar to what women like in certain TV series, or watching certain movies, for instance, or reading certain books."

Recently, BioShock Infinite creative director Ken Levine likened the decision to feature protagonist Booker DeWitt holding a gun on BioShock Infinite's box art as salad dressing.

"Our gaming world, we sometimes forget, is so important to us," said Levine at the time, "but#146; there are plenty of products that I buy that I don#146;t spend a lot of time thinking about. My salad dressing. If there#146;s a new salad dressing coming out, I would have no idea," he continued. "I use salad dressing; I don#146;t read Salad Dressing Weekly. I don#146;t care who makes it, I don#146;t know any of the personalities in the salad dressing business. For some people, [games are] like salad dressing. Or movies, or TV shows. It was definitely a reality check for us."

Beyond: Two Souls will be released for PlayStation 3 on October 8.

From: www.gamespot.com


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